![]() The peasants illustrate low, gritty medieval life. The improved economic system brings the medieval world to gritty life. Now, instead of having to rely on a report to gauge the effectiveness of your inns and churches, you can simply observe their effects on your peasants. This will address another issue the developer had with the original Stronghold: that churches and inns were a bit too abstract. To infuse more of a sense of medieval life in Stronghold 2, your peasants will now actually do more, like attend worship services at the church or drink at the local tavern (if there are a bunch of peasants drinking, one can even get up and dance on a table). The developer felt that in the first game, peasants acted too much like automatons by going back and forth to perform the same job over and over again. It's not simply enough for Firefly to add more economic chains, though. The candles are then used by priests to illuminate churches for services, which make your people happy. Beekeepers harvest bee's wax, which is turned into candles by candle makers. Another new economic chain involves bees. And to deal with the rats, you can build a falconer's post, and a falconer will unleash his bird of prey to gorge on the rats. To address these problems, you'll have a couple of new options, including the ability to create a gong farmer, whose job is to literally cart off waste and dump it into a pit. Even worse, rubbish will cause a population explosion of rats that will transmit disease even further. In Stronghold 2, piles of "rubbish" will accumulate in the streets, eventually creating a noxious cloud that can cause disease. To capture this, Firefly has expanded the economic system from the first game by adding new economic "chains" that you must deal with.įor example, the original Stronghold games didn't address the delicate problem of waste disposal, a huge problem during the Middle Ages, especially considering that most townsfolk simply dumped their bodily wastes into the streets. ![]() While popular culture likes to portray medieval life as idyllic and in harmony with nature, the truth of the matter is that life consisted of a grim and arduous existence, though not one without its high points. ![]() Stronghold 2 returns the action to building castles, in addition to tearing them down. Developer Firefly Studios recently visited GameSpot to give us a first peek at this real-time strategy game. The end goal is no less than to bring the highs and lows of the medieval world to life. But upon closer inspection, it's clear that Stronghold 2 looks to improve and evolve the gameplay of the original Stronghold in many different ways. On the surface, Stronghold 2 looks to be a simple 3D version of 2001's Stronghold, an enjoyable real-time strategy game that let you construct a medieval castle, establish an economy, and battle armies of invaders.
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